Os The First Berserker: Khazan Diaries



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Acompanhe a jornada por Khazan em busca de vingança e aprenda tais como ele se torna este primeiro berserker pelo Universo DNF.

O jogo reinventa elementos centrais do universo do Dungeon & Fighter utilizando uma arte ousada e texturas realistas para produzir uma experiência visual envolvente.

The developers describe the content like this: ““The First Berserker: Khazan” is an action game where violence repeatedly occurs using a sword against monsters that are similar or dissimilar to humans. Blood effects accompany when receiving attacks or attacking states.”

But its lack of exploration, puzzly NPC quests, and verticality—Khazan can't jump—means that fighting through similar environments and enemies starts to grate.

Enquanto é normal qual jogos do visual soulslike tenham “muros” para testar a habilidade dos jogadores, demorou um Porreiro tempo até qual outro inimigo exigisse tanto quanto este terceiro chefe do game.

Similarmente identicamente conjuntamente temos personagens bem natural escritos de que acompanham o protagonista em a jornada e qual agregam amplamente bem para este conteúdo da história.

But more than perhaps any other soulslike I've played, Khazan successfully adds its own meaningful twists to these timeworn mechanics, while providing a lineup of fantastically designed bosses who make you dance like a monkey as you learn them.

Speaking of nice little rewards; another of Khazan's genius features is that it gives Lacrima (souls to level stats) and skill points for fighting bosses. That's right, not beating bosses; simply fighting them. "How is that not entirely broken?

Another way Khazan encourages these experiments is with no respec costs for skills. If something isn't working, change your entire build right outside the boss door.

You might think that's a weird criticism considering the genre—there are more important considerations than story—but that tale is front and centre in this game and far more prominent than in your regular soulslike.

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It means that though bosses unleash long deadly combos, they're most vulnerable to a stagger right after them—a nice little reward for staying alive and a very smart idea.

O finesse do animaçãeste 3D no visual cel shading implementado utilizando a tecnologia Unreal Engine oferece deslumbrantes cenários para de que ESTES jogadores sintam saiba como se estivessem assistindo a uma animação.

Vejo isso Muito mais saiba como uma decisão para promover este desenvolvimento, já que realizar 1 mapa completo da bem Ainda mais trabalho, porém junte isso ao fato por qual as armas sãeste drops aleatórios de inimigos e o ímpeto do explorar diminui bastante, utilizando 1 The First Berserker: Khazan Enorme impacto até exatamente na atmosfera global do jogo.

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